<21(18.76).10.15.14(11-12).14.14>
| Monster Manual | - | Devil | - | AD&&D |
FREQUENCY: Uncommon <A-B,
FM>
FREQUENCY: Very rare ([Dungeon
Level VII])
FREQUENCY:
Common ([Astral Plane])
NO. APPEARING: 1-2 or 2-8
<1 checkmark>
ARMOR CLASS: -1
MOVE: 15"
HIT DICE: 9
% IN LAIR: 55%
TREASURE TYPE: Nil
NO. OF ATTACKS: 1 ~ 12
DAMAGE/ATTACK: 3-12
SPECIAL ATTACKS: Bone hook,
tail (2-8 + 1-4 strength points lost), magic use
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 40%
INTELLIGENCE: Very
ALIGNMENT: Lawful evil
SIZE: L (9 1/2' taIl)
LEVEL/X.P. VALUE: VII |
2,800 + 12
<CHANGES IN MONSTER:
Sieze and teleport away
SUGGESTED NEW XP: 3000
+ 12/hp>
<RACE/TYPE: Bone
PHYSICAL STRENGTH: 19
BONUS TO HIT: 0
BONUS TO DAMAGE: 0
DAMAGE BASE WITHOUT BONUS: 3-12
3-12 is for a weapon specific to the Bone
Devil, the Bone
Hook. It should be considered at 18.00
for the purpose of grasping.
Those “stuck fast” in the hook can try
to break it (Strength of at least
18.00 required) or hit the Devil at -4.
The Devil will teleport only
after
hitting the victim with its tail at least
once. If the Hook is lost then the
Devil will do 2-8/2-8 damage from claws.
Its opponent, though better
held by its claws if both hit, can still
strike at only -2.>
| 1st Edition AD&D | Monster Manual | Devil | - | - |
Bone devils populate
the lower planes of Hell, particularly
the
fifth. They
are particularly malicious
and delight in making less powerful treatures
suffer. As they prefer cold
to heat, these monsters also have ultravision,
seeing light in the ultra-violet
spectrum at 60' range. <color>
Bone devils have a great
bane hook they employ to snare and wound
opponents. Any creature
caught (hit) by it has a 50% chance of being stuck
fast. The bone devil will
then strike such victims with its tail doing 2-8 hit
points of damage, plus causing
a loss of strength (1-4 points) unless a save
versus poison is made; strength
loss lasts for 10 melee rounds.
At will, once per turn or
melee round, as applicable, bone devils can:
generate fear in a 5' radius
sphere, create illusion, fly, become invisible,
detect invisible, fear (spell),
or summon another bone devil (40% chance
of success). Once per day
it is able to create a wall of ice.
<Assassin-Beast 3.18>